UGCC Features

UGCC Features

Postby Masher » Thu Mar 20, 2008 8:56 pm

UGCC (Ultimate Gameserver Control Center) is a web based control panel for managing game servers. It supports the management of game servers on Windows, Linux, and BSD. UGCC currently has a rich feature set and the feature set is planned to grow with frequent updates. Please note that this list includes features that require a license, to see what features you have with the free/unlicensed version please see the unlincesed features page. With UGCC you can:

UGCC Features
  • Start, stop and restart servers
  • Manage multiple computers with one web panel installation
  • Manage any executable, not just game servers or voice servers
  • Give users access to their commandline (if given permissions)
  • Automatic scheduled game server restarts on a daily or weekly basis
  • Users can have multiple game servers, but only allow a certain number to be running at any given time
  • Allow users to easily update their servers. For example punkbuster or steam updates.
  • Web based file tool allows users to edit files, delete files/folders, create files/folders, upload files and decompress archives
  • Support for running an unlimited amount of external process per server. Useful for setting up reinstall scripts, backup scripts, etc.
  • Start servers at system boot and if they crash, configured per server
  • Advanced monitoring that can query the server to determine if it's not responding and restart it.
  • Monitor game servers CPU usage and stop the server if goes over it's allowed utilization
  • Set the program's priority and CPU affinity
  • Realtime server status via game server queries. See list towards the bottom...
  • Integrated RCON web interface.
  • Automated payment email reminder system with customizable messages
  • Support ticket system with email notifications
  • News system that redirects users when they login to ensure they see them
  • Mass email users through the panel
  • Supports two database backends. Sqlite and MySQL
  • Can be configured to prevent modified server executables from being started by the panel
  • Full group permissions implementation
  • Integrated FPS Booster/High Resolution Timer
  • Affordable! No montly fees!
  • And much more.....

Integrated web based RCON support for these games:
  • Source & Orangebox (TF2, CS:S, DOD:S, HL2:DM, L4D,L4D2, etc)
  • Half Life 1
  • Call of Duty Series (CoD2, CoD:MW, CoD:WaW, etc)
  • San Andreas Multi Player (SA-MP)

Queries and advanced monitoring are currently implemented for these engines:
  • Source & Orangebox (TF2, CS:S, HL2:DM, etc)
  • Half Life 1 (Counter-Stirke 1.6, HLDM, etc)
  • Unreal Tournament Series (UT, UT2003, UT2004, UT3, America's Army, Killing Floor, and mods)
  • Call of Duty Series (COD, COD:UO, CoD2, CoD4:MW, and CoD:WW)
  • Quake 4
  • Quake 3 and compatibles (Nexuiz, Return to Castle Wolfenstein, Soldier of Fortune 2, Tremulous, Wolfenstein: Enemy Territory)
  • San Andreas MP (aka SA-MP)
  • Teamspeak

Planned features
  • Allow users to create sub accounts
  • User profile page to change email address and other info
  • Paypal implementation to handle customer's payments
  • Want something added? Let us know!

Possible features
  • Additional game queries as requested

Masher
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Need a web control panel to manage your game servers? Check out our newest product UGCC. It's affordable and works with Win, Linux, and BSDs.
Masher
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Posts: 573
Joined: Thu Apr 20, 2006 2:54 pm
Location: Ohio

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