UGCC Features

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Masher
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UGCC Features

Post by Masher »

UGCC (Ultimate Game server Control Center) is a web based control panel for managing game servers. It supports the management of game servers on Windows and Linux. UGCC currently has a rich feature set and the feature set is planned to grow with frequent updates. Please note that this list includes features that require a license, to see what features are available with the free/unlicensed version please see the unlicensed features page. With UGCC you can:

Runs On
  • Windows
  • Linux
  • Other unix like platforms that support mono
UGCC's Main Features
  • Automated game server installations (introduced in version 2.38; WHMCS module available for testing; contact us)
  • Start, stop and restart servers
  • Fully responsive web GUI that works as well on mobile devices as it does the desktop
  • Manage multiple nodes with one web panel installation
  • Automated game server updates (automatically runs SteamCMD when an update is available)
  • Ensure maximum game server up time with process and query monitoring
  • Prevent users from running more slots then they're allowed
  • Integrated RCON web interface. See list below for supported engines...
  • Full group permissions implementation and sub-users system
  • Theming system
  • API for managing game servers outside of the panel
  • Reasonably priced
  • A business you can trust. We launched UGCC in 2008; it's still going strong and being developed/updated and won't disappear overnight.
UGCC Features
  • Works seamlessly on the Desktop, tablet, or phones
  • Manage any executable, not just game servers or voice servers
  • Allow users to edit their command line (if given permissions)
  • Theme-able and includes a wide range of preset up themes.
  • Automatic scheduled game server restarts on an hourly, daily, or weekly basis
  • Users can have multiple game servers, but only allow a certain number to be running at any given time
  • Two different automatic update modes for servers that are installed with steamcmd
  • Allow users to easily update their servers. For example punkbuster or steam updates.
  • Integrated FTP server (More details).
  • Web based file tool allows users to edit files, delete files/folders, create files/folders, upload/download files, and create/decompress archives
  • Support for running an unlimited amount of external process per server. Useful for setting up SVN update scripts, reinstall scripts, backup scripts, etc.
  • Start servers at system boot and if they crash, configured per server
  • Monitor game server's CPU and Memory usage and perform a pre-determined action (stop/restart/notify only) if the server goes over its allowed utilization
  • Set the program's priority and CPU affinity
  • Real-time server status via game server queries. See list below for supported engines...
  • Dynamic server status images that show server's current hostname, players and map
  • Automated payment email reminder system with customizable messages
  • Support ticket system with email notifications
  • News system that redirects users when they login to ensure they see them
  • Mass email users through the panel
  • Supports two database backends: Sqlite and MySQL
  • Can be configured to prevent modified server executables from being started by the panel
  • Can prevent a game server from being started if a specific file has changed (configs, etc.)
  • Sub user account system. Your customers can create their own accounts and assign specific permissions to their servers for each sub user account.
  • Server's can be set as dependents of other servers and start/stop with their dependent servers
  • Integrated FPS Booster/High Resolution Timer
  • See game server console/windows on the desktop with the UGCC Local Broker
  • Import and export server templates and backups
  • Affordable! No monthly fees!
  • And much more.....
Integrated web based RCON support for these games:
  • 7 Days to Die
  • ARK: Survival Evolved
  • ArmA 2
  • ArmA 3
  • Call of Duty Series (CoD2, CoD:MW, CoD:WaW, etc)
  • Counter-Strike: Global Offensive (CS:GO)
  • Half Life 1
  • Minecraft
  • Rust
  • San Andreas Multi Player (SA-MP)
  • Source & Orangebox (TF2, CS:S, DOD:S, HL2:DM, L4D,L4D2, etc)
  • Most commonly used RCON protocols are supported, even if you don't see your game here on the list don't assume it's not supported.
Queries and advanced monitoring are currently implemented for these engines:
  • Most commonly used query protocols are supported, even if you don't see your game here on the list don't assume it's not supported.
  • America's Army 2
  • America's Army 3
  • ArmA
  • ArmA 2 / DayZ
  • ArmA 3
  • ARK: Survival Evolved
  • Battlefield 2 (BF2)
  • Breach
  • Brink
  • Call of Duty Series (COD, COD:UO, CoD2, CoD4:MW, CoD:WW, CoD:MW3)
  • Conan Exiles
  • Counter-Strike: Global Offensive (CS:GO)
  • Counter-Strike: Source (CS:S)
  • Dark and Light
  • Gamespy Query Protocol
  • Gamespy2 Query Protocol
  • Gamespy3 Query Protocol
  • Half Life 1 (Counter-Stirke 1.6, HLDM, etc)
  • Halo
  • Homefront
  • Insurgency
  • Killing Floor 1 & 2
  • Medal of Honor
  • Minecraft
  • Murmur (aka Mumble) via ICE
  • Natural Selection 2
  • Nexuiz
  • Quake 2
  • Quake 3 and compatibles (Urban Terror, Nexuiz, Return to Castle Wolfenstein, Soldier of Fortune 2, Tremulous, Wolfenstein: Enemy Territory)
  • Quake 4
  • Quake Live
  • Red Orchestra 2
  • Rust
  • San Andreas MP (aka SA-MP)
  • ShootMania
  • Source & Orangebox (TF2, CS:S, HL2:DM, etc)
  • Team Fortress 2
  • Teamspeak 2 and 3
  • Unreal Tournament Series (UT, UT2003, UT2004, UT3, America's Army, and mods)
  • Ventrillo
Planned features
  • Automated game installation (Complete! Under active community testing)
  • Paypal implementation to handle customer's payments
  • Want something added? Let us know!
Possible features
  • Additional game queries as requested
Last edited by Masher on Sun Sep 27, 2020 3:58 pm, edited 5 times in total.
Masher
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