UGCC 1.27 Released

UGCC 1.27 Released

Postby Masher » Sat Apr 18, 2009 7:48 am

Changes:
-Improved look of server query page.
-Server query page now supports map images. It'll look for an image file in the mapimages folder that matches the current map name.
-Users can now select a category when creating support tickets. The categories can be managed in the UGCC configuration page.
-New setting added to the ugccmon.cfg file to not send crash/restart reports to the bcc email. New default setting is off. If you want to get the reports you'll have to add the new setting to the cfg.
-Admins can now set what is shown to the user for each game server's IP/FQDN and port. Useful if your server is behind a NAT/VLAN setup.
-Login text can now be edited from the header/footer editor page.
-Unreal query now properly works with America's Army
-Lots of other little bugs and fixes
-Numerous SQL changes to support upcoming features. Specificially auto installs, payment managment system, etc.

Numerous database changes are in this version, and we're bringing back EzUGCC. You can get the latest version from the downloads page. Please see the documentation for upgrade instructions.
Masher
-----------
Need a web control panel to manage your game servers? Check out our newest product UGCC. It's affordable and works with Win, Linux, and BSDs.
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Re: UGCC 1.27 Released

Postby Hazz » Mon Apr 20, 2009 6:15 am

Looks good. I'm currently running on your last EzUGCC version, what is the best way to upgrade to the latest version without loosing data?
Hazz
 
Posts: 32
Joined: Fri Aug 29, 2008 1:53 pm

Re: UGCC 1.27 Released

Postby Masher » Mon Apr 20, 2009 7:22 am

You have to download the manual install package, and follow the upgrade directions listed at viewtopic.php?f=21&t=129
Masher
-----------
Need a web control panel to manage your game servers? Check out our newest product UGCC. It's affordable and works with Win, Linux, and BSDs.
Masher
Site Admin
 
Posts: 573
Joined: Thu Apr 20, 2006 2:54 pm
Location: Ohio


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