Search found 17 matches
- Wed Jun 18, 2014 10:02 pm
- Forum: News
- Topic: UGCC 1.71 Update Released
- Replies: 2
- Views: 12603
Re: UGCC 1.71 Update Released
I just wanted to say how good of a job you've done (especially with this update). The new interface is great!
- Fri Nov 01, 2013 12:52 am
- Forum: UGCC General
- Topic: Paypal Error when checking out
- Replies: 3
- Views: 10423
Paypal Error when checking out
I tried renewing my license just now, and I couldn't pay for it when it was in my cart. When clicking the payment button, I got the following error:
- Sat Oct 06, 2012 5:27 pm
- Forum: UGCC Support
- Topic: "Reply from server not of correct type"
- Replies: 1
- Views: 2410
Re: "Reply from server not of correct type"
Turns out it was a problem with a plugin.
Edit: Maybe not. The panel is still having trouble querying the servers. They all have bots, but disabling them doesn't help.
log: http://pastebin.com/6MExbkxZ
This all started happening after I updated UGCC and renewed my license.
Edit: Maybe not. The panel is still having trouble querying the servers. They all have bots, but disabling them doesn't help.
log: http://pastebin.com/6MExbkxZ
This all started happening after I updated UGCC and renewed my license.
- Sat Oct 06, 2012 5:21 pm
- Forum: UGCC Support
- Topic: "Reply from server not of correct type"
- Replies: 1
- Views: 2410
"Reply from server not of correct type"
On a few servers, the panel has trouble querying them, which causes them to continuously be restarted. I get an error message: "Reply from server not of correct type" when I click the query button in the panel. However, when I query the servers in steam or HLSW, they show up just fine. I c...
- Mon Sep 24, 2012 9:20 pm
- Forum: UGCC Support
- Topic: UGCCMon starting multiple instances of the same server
- Replies: 10
- Views: 7968
- Mon Sep 24, 2012 7:31 pm
- Forum: UGCC Support
- Topic: UGCCMon starting multiple instances of the same server
- Replies: 10
- Views: 7968
Re: UGCCMon starting multiple instances of the same server
Any ideas as to what else I can do to fix this? Changing the query interval didn't work, and I'm out of ideas. It's getting to be a real pain in the neck whenever Valve releases updates and the servers aren't able to update properly due to the extra running processes.
- Fri Sep 14, 2012 4:37 pm
- Forum: UGCC Support
- Topic: UGCCMon starting multiple instances of the same server
- Replies: 10
- Views: 7968
Re: UGCCMon starting multiple instances of the same server
Nothing seems out of the ordinary in the log file. My guess is that the server doesn't respond to a query (possibly during a map change or something) and the monitor thinks it's down, so it starts another instance. I've changed the query interval in ugccmon.cfg from .25 to .5 as that may help. I'll ...
- Thu Sep 13, 2012 10:23 pm
- Forum: UGCC Support
- Topic: UGCCMon starting multiple instances of the same server
- Replies: 10
- Views: 7968
UGCCMon starting multiple instances of the same server
I've been having some problems with UGCCMon lately. Sometimes it will start a server even if it is already running, causing multiple instances of the server running at once. This causes problems when the servers are updated, as some files cannot be overwritten by HLDSUpdateTool as they are in use (b...
- Thu Jul 05, 2012 11:36 pm
- Forum: UGCC Support
- Topic: "Database is not open"
- Replies: 1
- Views: 2565
"Database is not open"
I just took a look at the my ugccmon log file and I noticed a bunch of db errors. 7/5/2012 10:12:55 PM Database is not open at Mono.Data.Sqlite.SqliteCommand.InitializeForReader() at Mono.Data.Sqlite.SqliteCommand.ExecuteReader(CommandBehavior behavior) at MashToolsSharp.sqlite.customqry_multi(Strin...
- Fri Jun 22, 2012 12:19 pm
- Forum: UGCC Support
- Topic: Auto-Update Issue
- Replies: 3
- Views: 3880
Re: Auto-Update Issue
Any ideas as to how I can fix this?
- Wed Jun 20, 2012 11:49 pm
- Forum: UGCC Support
- Topic: Auto-Update Issue
- Replies: 3
- Views: 3880
Auto-Update Issue
It seems that my servers won't auto-update like they are supposed to. I'm guessing I need to open a port or something. All of these are TF2 servers. Here's where the problems show up in my ugccmon.log 6/19/2012 3:51:29 PM -+-+-| Monitor Initialized |-+-+- 6/19/2012 6:01:01 PM Server id 4 is not runn...
- Mon Jun 18, 2012 9:24 am
- Forum: Feature Requests
- Topic: Addition to scheduled restarts
- Replies: 7
- Views: 7308
Re: Addition to scheduled restarts
Awesome! Thanks.
- Sun Jun 17, 2012 12:35 pm
- Forum: Feature Requests
- Topic: Addition to scheduled restarts
- Replies: 7
- Views: 7308
Addition to scheduled restarts
I'm requesting a slight addition to the scheduled/timed restart system. Could you add something to check if there are players in the server before restarting the server? For instance, I have my servers set to restart daily at 4 AM, but if there are people playing in the server, then it will skip the...
- Tue Nov 29, 2011 2:50 am
- Forum: UGCC Support
- Topic: Monitor Memory Usage
- Replies: 3
- Views: 3475
Re: Monitor Memory Usage
Looks like you fixed it. Memory use is only about 20Mb now after a day. Thanks for the quick fix!
- Sun Nov 27, 2011 1:11 pm
- Forum: UGCC Support
- Topic: Monitor Memory Usage
- Replies: 3
- Views: 3475
Monitor Memory Usage
I've noticed that over time, the monitor gradually increases in memory use. I've seen the memory usage go to over 1GB before. Usually restarting the monitor service will do the trick, but the mem usage creeps back up after a few days. I don't know if this is normal or not, but it has taken a toll on...