We do have a discord server, just haven't posted it yet or updated the site. All are welcome.
https://discord.gg/EFuewth
Search found 3344 matches
- Sun Feb 03, 2019 6:57 pm
- Forum: UGCC General
- Topic: Discord
- Replies: 1
- Views: 32
- Sun Feb 03, 2019 6:31 pm
- Forum: UGCC Support
- Topic: Update question
- Replies: 11
- Views: 74
Re: Update question
Sure, but 60 seconds for each of the 48 servers would take 48 minutes to bring the whole thing up. Do you know roughly have long it takes for each atlas zone to startup to reach idle? I can change the second timeout to this instead of 0.
- Sun Feb 03, 2019 1:21 pm
- Forum: UGCC Support
- Topic: Update question
- Replies: 11
- Views: 74
Re: Update question
I've got a beta build for your to try. I think it'll fix all the various issues you've brought up so far: --Dependencies not stopping --Timeout when starting (bumped up the timeout value) --The dependency start time will only wait for the first the dependency server, than the rest will start immedia...
- Sat Feb 02, 2019 12:56 pm
- Forum: UGCC Support
- Topic: Error! App '1006030' state is 0x606 after update job.
- Replies: 2
- Views: 19
Re: Error! App '1006030' state is 0x606 after update job.
I would guess (from some googling) that something still has files open and steam is unable to update it. Maybe the executable?
- Fri Feb 01, 2019 3:23 pm
- Forum: UGCC Support
- Topic: Update question
- Replies: 11
- Views: 74
Re: Update question
Ok, I believe I have a fix for this. Will try to get an update out soon.
- Wed Jan 30, 2019 4:00 pm
- Forum: UGCC Support
- Topic: CPU affinity > 16 cores
- Replies: 2
- Views: 15
Re: CPU affinity > 16 cores
It probably timed out (I'm guessing) cause you have a few servers that are set for graceful shutdowns. I'll fix that to do immediate shutdowns so the timeout shouldn't occur. I'll also expand the affinity options.
- Tue Jan 29, 2019 2:50 pm
- Forum: UGCC Support
- Topic: Update question
- Replies: 11
- Views: 74
Re: Update question
Do the dependent servers require the first server to be running before they're started?
- Tue Jan 29, 2019 2:40 pm
- Forum: UGCC Support
- Topic: Update question
- Replies: 11
- Views: 74
Re: Update question
Sorry, have been traveling and forgot to reply to your post.
Dependencies would be the way to go. Are you seeing any error messages in the panel's logs?
Dependencies would be the way to go. Are you seeing any error messages in the panel's logs?
- Sat Jan 26, 2019 11:50 am
- Forum: UGCC Support
- Topic: RCON Console
- Replies: 3
- Views: 33
Re: RCON Console
If the panel has support for the gametype and the correct port information is provided the RCON tool should be visible on the server management page.
- Sat Jan 26, 2019 11:49 am
- Forum: UGCC Support
- Topic: Player count in Atlas
- Replies: 3
- Views: 31
Re: Player count in Atlas
What do you have the gametype set to for the server? You can try changing it to see if that helps.
If RCON is implemented/supported for the gametype the RCON tool will be available from the server management page.
If RCON is implemented/supported for the gametype the RCON tool will be available from the server management page.
- Thu Jan 24, 2019 10:17 am
- Forum: Feature Requests
- Topic: Ability to update workshop items / mods
- Replies: 14
- Views: 1903
Re: Ability to update workshop items / mods
I plan on looking at it for the next update.
- Thu Jan 24, 2019 10:14 am
- Forum: UGCC Support
- Topic: UGCC 2 Install Instructions
- Replies: 1
- Views: 17
Re: UGCC 2 Install Instructions
I have not had a chance to update the install guides yet. But litterally any where you .net 2.0 and/or .net 3.5; swap with .net 4.0. Everything else is identical.
- Thu Jan 24, 2019 10:12 am
- Forum: UGCC Support
- Topic: Ark Mod Updates
- Replies: 11
- Views: 3211
Re: Ark Mod Updates
You most certainly could use the extra features to launch a batch script.
- Wed Jan 16, 2019 7:11 pm
- Forum: UGCC Support
- Topic: Steamcmd error
- Replies: 3
- Views: 43
Re: Steamcmd error
Great, glad that fixed it and thanks for your business.
- Tue Jan 15, 2019 9:55 pm
- Forum: UGCC Support
- Topic: Steamcmd error
- Replies: 3
- Views: 43
Re: Steamcmd error
I would almost guess it's because the web server's process user (httpd, apache, etc.) doesn't have a home folder set in /etc/passwd. Steam creates a folder in the home directory for it's files, and it's probably complaining about that. Usermod or vipw should help set a home folder then restart apache.