Search found 3524 matches

by Masher
Sun May 16, 2021 9:32 am
Forum: News
Topic: UGCC 2.461 Released
Replies: 0
Views: 6

UGCC 2.461 Released

A handful of new features with this one. Allow web panel to operate with a server definition other than '1'. This allows you to run multiple web panels on different hosts using the same database. Can now define an alternate new server install location for each server definition for auto installer, a...
by Masher
Sun May 16, 2021 8:48 am
Forum: Contents
Topic: UGCC's Auto-installer Utility Cache
Replies: 0
Views: 5

UGCC's Auto-installer Utility Cache

Introduced in 2.471, this feature allows a folder to by kept synchronized on all servers when performing an auto install. If you need to make a repository of scripts or files referenced by the auto installer, the utility cache is your best method to do so. The utility cache should be maintained on y...
by Masher
Wed Apr 07, 2021 3:55 pm
Forum: Pre-Sales Support
Topic: Demo Request
Replies: 1
Views: 461

Re: Demo Request

Just sent you a private message with further instructions.

Thanks,
by Masher
Mon Mar 15, 2021 3:28 pm
Forum: UGCC Support
Topic: Remote Monitor Not Responding
Replies: 3
Views: 634

Re: Remote Monitor Not Responding

Glad you got it figured out. Odd that it wasn't logging that in the log, may be a firewall issue, and then when you ran it manually it created the firewall rule and then you got the time sync issue? Let me know if you need any further assistance.
by Masher
Fri Mar 12, 2021 3:26 pm
Forum: Pre-Sales Support
Topic: Demo Request
Replies: 1
Views: 346

Re: Demo Request

Sure, I'll send you a private message.
by Masher
Wed Mar 10, 2021 8:43 pm
Forum: UGCC Support
Topic: Factorio on CP
Replies: 4
Views: 598

Re: Factorio on CP

Appears you can also do this, although I've not tested it.

https://wiki.factorio.com/Application_d ... _directory
by Masher
Wed Mar 10, 2021 8:38 pm
Forum: UGCC Support
Topic: Factorio on CP
Replies: 4
Views: 598

Re: Factorio on CP

So factorio uses the user's profile to save/load map data. Since the panel runs as a different user than when you run the server via the batch file, you have a couple of options. Make a junction link to your 'batch file' user's factorio profile data. This will allow you to continue using batch file ...
by Masher
Wed Mar 10, 2021 6:58 am
Forum: Pre-Sales Support
Topic: Demo request
Replies: 1
Views: 324

Re: Demo request

I sent you a private message.
by Masher
Wed Mar 10, 2021 6:34 am
Forum: UGCC Support
Topic: Factorio on CP
Replies: 4
Views: 598

Re: Factorio on CP

I'll see what I can figure out and let you know.
by Masher
Fri Mar 05, 2021 5:12 pm
Forum: Pre-Sales Support
Topic: Demo Request
Replies: 1
Views: 331

Re: Demo Request

I sent you a private message for more information.
by Masher
Sun Feb 28, 2021 9:00 pm
Forum: Pre-Sales Support
Topic: Demo Request
Replies: 1
Views: 757

Re: Demo Request

Sure, I'll send you a private message here shortly.
by Masher
Sun Feb 21, 2021 11:07 am
Forum: Pre-Sales Support
Topic: Demo Request
Replies: 1
Views: 581

Re: Demo Request

Sure, sent you a PM.
by Masher
Sat Feb 20, 2021 10:39 pm
Forum: News
Topic: UGCC 2.441 Released
Replies: 0
Views: 1359

UGCC 2.441 Released

Mainly a maintenance update. 'Prevent crash loops' can now be triggered by consecutive query monitoring restarts. New variable %RootDPS% that returns root path with double path separators (for auto installer configs that require double path separators). Monitor will try a random port if unable to bi...
by Masher
Sun Feb 14, 2021 2:15 pm
Forum: News
Topic: UGCC 2.44 Released
Replies: 0
Views: 1123

UGCC 2.44 Released

Some bug fixes around the new Steam Workshop Mod Installer feature, sigint shutdown support, and more Added option to send interrupt signal to servers for game servers that don't have RCON, but can be shutdown with Ctrl+C/sigint Fixed a few issues for users using SQLite and the new mod installer too...
by Masher
Sun Feb 14, 2021 12:02 am
Forum: Contents
Topic: UGCC's Sigint Support
Replies: 0
Views: 1017

UGCC's Sigint Support

The panel by default when stopping servers forcefully terminates the process. For servers that maintain a world state (Minecraft, Ark, 7DTD, Conan Exiles, etc.) this can cause data loss since the last data save. To protect against this type of data loss, the panel has implemented a system called the...