Search found 108 matches

by Hazz
Wed Jun 20, 2012 6:29 pm
Forum: UGCC Support
Topic: CS:GO Updating
Replies: 10
Views: 7622

Re: CS:GO Updating

It seems as of recently SteamCMD doesn't like to be used as root. If I use a different user through ssh it works fine. Anyway I can run it as a different use via the update tool on the panel?
by Hazz
Wed Jun 20, 2012 7:44 am
Forum: UGCC Support
Topic: Auto updating bugs
Replies: 12
Views: 7234

Re: Auto updating bugs

Great thanks, will update tonight. :)
by Hazz
Sun Jun 17, 2012 4:24 pm
Forum: UGCC Support
Topic: Auto updating bugs
Replies: 12
Views: 7234

Re: Auto updating bugs

CSS = 4 and 5

TF2 = 1, 2 and 3
by Hazz
Sun Jun 17, 2012 3:41 pm
Forum: UGCC Support
Topic: Auto updating bugs
Replies: 12
Views: 7234

Re: Auto updating bugs

Any news on these bugs?
by Hazz
Thu Jun 14, 2012 4:46 pm
Forum: UGCC Support
Topic: CS:GO Updating
Replies: 10
Views: 7622

CS:GO Updating

I can't get CS:GO updating working on Linux via UGCC. Could some documentation be provided for this?
by Hazz
Thu Jun 14, 2012 3:59 pm
Forum: UGCC Support
Topic: Auto updating bugs
Replies: 12
Views: 7234

Re: Auto updating bugs

Here is the ugccmon.log contents when the problems occurred... 11/06/2012 21:56:22 Starting automatic update of ID: 1 11/06/2012 21:56:22 Delaying update for server id: 1, there are more players on server then the minimum client update setting. 11/06/2012 21:56:22 Starting automatic update of ID: 2 ...
by Hazz
Tue Jun 12, 2012 5:42 pm
Forum: UGCC Support
Topic: Auto updating bugs
Replies: 12
Views: 7234

Re: Auto updating bugs

Away from home until Thursday, so will do it then. I had a look in there when I noticed the problems, no errors just the server shutting down/updating messages.
by Hazz
Mon Jun 11, 2012 6:17 pm
Forum: UGCC Support
Topic: Auto updating bugs
Replies: 12
Views: 7234

Auto updating bugs

Noticed a couple of issues with the new auto updating feature... So a TF2 update was released this evening.... 1) We have TF2 and CSS servers running off the panel, both using the auto updating feature. Even though the update was TF2 only, the CSS servers were going down and being updated. 2) Once t...
by Hazz
Tue May 15, 2012 2:51 am
Forum: Feature Requests
Topic: CS:GO
Replies: 7
Views: 7318

Re: CS:GO

Great, thanks.
by Hazz
Mon May 14, 2012 6:36 am
Forum: Feature Requests
Topic: CS:GO
Replies: 7
Views: 7318

Re: CS:GO

Ah ok.

I can't seem to start the server when using a PID file. When I remove the PID file options it starts fine. Shall I not use one for CS:GO servers?
by Hazz
Mon May 14, 2012 5:12 am
Forum: Feature Requests
Topic: CS:GO
Replies: 7
Views: 7318

Re: CS:GO

Yeah.

The updater has completely changed, uses SteamCMD...

https://developer.valvesoftware.com/wik ... ed_Servers
by Hazz
Sun May 13, 2012 5:10 pm
Forum: Feature Requests
Topic: CS:GO
Replies: 7
Views: 7318

CS:GO

Now the server files are publicly available would be good to have Counter-Strike: Global Offensive added to UGCC. :)
by Hazz
Thu May 03, 2012 6:53 am
Forum: UGCC Support
Topic: Multiple Instances Starting
Replies: 15
Views: 11372

Re: Multiple Instances Starting

Just to add onto this. Is it possible to check if the server has a certain amount of players before going ahead and performing an update? Would be pretty cool if we could set the amount of players to be online to stop the update going ahead.
by Hazz
Mon Apr 30, 2012 8:28 pm
Forum: UGCC Support
Topic: Multiple Instances Starting
Replies: 15
Views: 11372

Re: Multiple Instances Starting

Great, look forward to it.
by Hazz
Sat Apr 28, 2012 7:19 am
Forum: UGCC Support
Topic: Multiple Instances Starting
Replies: 15
Views: 11372

Re: Multiple Instances Starting

This would be great if this feature could be added. We are using Linux and it would be awesome if we could use the auto update function or have something like described above.

We could also use plugins like this:

https://forums.alliedmods.net/showthread.php?p=1583376