Search found 108 matches
- Wed Jun 20, 2012 6:29 pm
- Forum: UGCC Support
- Topic: CS:GO Updating
- Replies: 10
- Views: 7622
Re: CS:GO Updating
It seems as of recently SteamCMD doesn't like to be used as root. If I use a different user through ssh it works fine. Anyway I can run it as a different use via the update tool on the panel?
- Wed Jun 20, 2012 7:44 am
- Forum: UGCC Support
- Topic: Auto updating bugs
- Replies: 12
- Views: 7234
Re: Auto updating bugs
Great thanks, will update tonight.
- Sun Jun 17, 2012 4:24 pm
- Forum: UGCC Support
- Topic: Auto updating bugs
- Replies: 12
- Views: 7234
Re: Auto updating bugs
CSS = 4 and 5
TF2 = 1, 2 and 3
TF2 = 1, 2 and 3
- Sun Jun 17, 2012 3:41 pm
- Forum: UGCC Support
- Topic: Auto updating bugs
- Replies: 12
- Views: 7234
Re: Auto updating bugs
Any news on these bugs?
- Thu Jun 14, 2012 4:46 pm
- Forum: UGCC Support
- Topic: CS:GO Updating
- Replies: 10
- Views: 7622
CS:GO Updating
I can't get CS:GO updating working on Linux via UGCC. Could some documentation be provided for this?
- Thu Jun 14, 2012 3:59 pm
- Forum: UGCC Support
- Topic: Auto updating bugs
- Replies: 12
- Views: 7234
Re: Auto updating bugs
Here is the ugccmon.log contents when the problems occurred... 11/06/2012 21:56:22 Starting automatic update of ID: 1 11/06/2012 21:56:22 Delaying update for server id: 1, there are more players on server then the minimum client update setting. 11/06/2012 21:56:22 Starting automatic update of ID: 2 ...
- Tue Jun 12, 2012 5:42 pm
- Forum: UGCC Support
- Topic: Auto updating bugs
- Replies: 12
- Views: 7234
Re: Auto updating bugs
Away from home until Thursday, so will do it then. I had a look in there when I noticed the problems, no errors just the server shutting down/updating messages.
- Mon Jun 11, 2012 6:17 pm
- Forum: UGCC Support
- Topic: Auto updating bugs
- Replies: 12
- Views: 7234
Auto updating bugs
Noticed a couple of issues with the new auto updating feature... So a TF2 update was released this evening.... 1) We have TF2 and CSS servers running off the panel, both using the auto updating feature. Even though the update was TF2 only, the CSS servers were going down and being updated. 2) Once t...
- Tue May 15, 2012 2:51 am
- Forum: Feature Requests
- Topic: CS:GO
- Replies: 7
- Views: 7318
Re: CS:GO
Great, thanks.
- Mon May 14, 2012 6:36 am
- Forum: Feature Requests
- Topic: CS:GO
- Replies: 7
- Views: 7318
Re: CS:GO
Ah ok.
I can't seem to start the server when using a PID file. When I remove the PID file options it starts fine. Shall I not use one for CS:GO servers?
I can't seem to start the server when using a PID file. When I remove the PID file options it starts fine. Shall I not use one for CS:GO servers?
- Mon May 14, 2012 5:12 am
- Forum: Feature Requests
- Topic: CS:GO
- Replies: 7
- Views: 7318
Re: CS:GO
Yeah.
The updater has completely changed, uses SteamCMD...
https://developer.valvesoftware.com/wik ... ed_Servers
The updater has completely changed, uses SteamCMD...
https://developer.valvesoftware.com/wik ... ed_Servers
- Sun May 13, 2012 5:10 pm
- Forum: Feature Requests
- Topic: CS:GO
- Replies: 7
- Views: 7318
CS:GO
Now the server files are publicly available would be good to have Counter-Strike: Global Offensive added to UGCC.
- Thu May 03, 2012 6:53 am
- Forum: UGCC Support
- Topic: Multiple Instances Starting
- Replies: 15
- Views: 11372
Re: Multiple Instances Starting
Just to add onto this. Is it possible to check if the server has a certain amount of players before going ahead and performing an update? Would be pretty cool if we could set the amount of players to be online to stop the update going ahead.
- Mon Apr 30, 2012 8:28 pm
- Forum: UGCC Support
- Topic: Multiple Instances Starting
- Replies: 15
- Views: 11372
Re: Multiple Instances Starting
Great, look forward to it.
- Sat Apr 28, 2012 7:19 am
- Forum: UGCC Support
- Topic: Multiple Instances Starting
- Replies: 15
- Views: 11372
Re: Multiple Instances Starting
This would be great if this feature could be added. We are using Linux and it would be awesome if we could use the auto update function or have something like described above.
We could also use plugins like this:
https://forums.alliedmods.net/showthread.php?p=1583376
We could also use plugins like this:
https://forums.alliedmods.net/showthread.php?p=1583376