Search found 91 matches
- Sun Jan 27, 2019 2:25 am
- Forum: UGCC Support
- Topic: Update question
- Replies: 11
- Views: 11574
Update question
I have a question about updates. If I have 1 steam install of a game where I run multiple server instances off an EXE but I'm saving config files in say 10 different folders but the core game files are all shared in one install instance how would I go about getting all servers to reboot if there was...
- Sat Jan 26, 2019 7:16 pm
- Forum: UGCC Support
- Topic: RCON Console
- Replies: 3
- Views: 6438
Re: RCON Console
Changed the game type and RCON is now there. Thanks @masher
- Sat Jan 26, 2019 7:15 pm
- Forum: UGCC Support
- Topic: Player count in Atlas
- Replies: 3
- Views: 6362
Re: Player count in Atlas
Ok I set to ARK and I now have player count.
- Sat Jan 26, 2019 7:11 pm
- Forum: UGCC Support
- Topic: Player count in Atlas
- Replies: 3
- Views: 6362
Re: Player count in Atlas
Ah I have it set as General. Since Atlas doesn't exist should I just use ARK?
- Sat Jan 26, 2019 7:10 pm
- Forum: UGCC Support
- Topic: RCON Console
- Replies: 3
- Views: 6438
Re: RCON Console
Does General type have it or should I select ARK for Rcon for Atlas
- Fri Jan 25, 2019 10:14 pm
- Forum: UGCC Support
- Topic: Player count in Atlas
- Replies: 3
- Views: 6362
Player count in Atlas
So I've added a few Atlas servers but I'm not seeing the player counts on these servers. Can someone comment on how we get the player count? I was using the 1.x version and it also had RCON was that removed from 2.x? I see the port but don't see where we can use RCON from the web interface. RCON is ...
- Fri Jan 25, 2019 7:44 am
- Forum: UGCC Support
- Topic: RCON Console
- Replies: 3
- Views: 6438
RCON Console
Is there an RCON console in the panel? I am wanting to give the ability for my admins to ban players but want them to do it via RCON.
- Thu Jan 24, 2019 11:17 am
- Forum: Feature Requests
- Topic: Ability to update workshop items / mods
- Replies: 14
- Views: 52193
Re: Ability to update workshop items / mods
@masher That is amazing news! I'm holding off on buying a new 40 core server right now that will host probably another 10 servers so with that feature being planned you will certainly see more purchases for the control panel. I'm technical enough to manually manage the mods but a lot of my admins ar...
- Thu Jan 24, 2019 8:59 am
- Forum: UGCC Support
- Topic: UGCC 2 Install Instructions
- Replies: 1
- Views: 5447
UGCC 2 Install Instructions
@Masher
Installing version 2 from scratch and trying to find install instructions for it. All the other documentation I've seen is regarding Version 1 because when you install IIS it still lists all the old 3.5 framework stuff.
Any updated docs available?
Installing version 2 from scratch and trying to find install instructions for it. All the other documentation I've seen is regarding Version 1 because when you install IIS it still lists all the old 3.5 framework stuff.
Any updated docs available?
- Thu Jan 24, 2019 8:09 am
- Forum: UGCC Support
- Topic: Ark Mod Updates
- Replies: 11
- Views: 15269
Re: Ark Mod Updates
I managed to get this working into a powershell script on my server using steamcmd, and a tool called arkmodcopy, UE4 has some proprietary zip compression. http://arkservermanager.freeforums.net/thread/966/tool-ark-mod-copy cd E:\Steam\ $mods = @(731604991,751991809) foreach($modid in $mods) { Echo...
- Tue Jan 22, 2019 11:23 pm
- Forum: Feature Requests
- Topic: Ability to update workshop items / mods
- Replies: 14
- Views: 52193
Re: Ability to update workshop items / mods
@masher
Any idea on the Mod / Item updates in steam and adding it to the panel?
Just wanting to check in if this is something you are still looking at.
I know many could and would benefit being able to update mods / workshop items in the panel.
Any idea on the Mod / Item updates in steam and adding it to the panel?
Just wanting to check in if this is something you are still looking at.
I know many could and would benefit being able to update mods / workshop items in the panel.
- Wed Nov 14, 2018 8:23 am
- Forum: Feature Requests
- Topic: Ability to update workshop items / mods
- Replies: 14
- Views: 52193
Re: Ability to update workshop items / mods
@masher
Thanks for the awesome kit. Can't wait to see the workshop / mod update piece!
Thanks for the awesome kit. Can't wait to see the workshop / mod update piece!
- Fri Oct 26, 2018 1:35 pm
- Forum: Feature Requests
- Topic: Ability to update workshop items / mods
- Replies: 14
- Views: 52193
Re: Ability to update workshop items / mods
@Masher
Did you have any questions about what I provided or have you had a chance to look at things and how it's been done other places?
Did you have any questions about what I provided or have you had a chance to look at things and how it's been done other places?
- Tue Oct 23, 2018 7:27 am
- Forum: Feature Requests
- Topic: Ability to update workshop items / mods
- Replies: 14
- Views: 52193
Re: Ability to update workshop items / mods
It seems there is quite a bit of info out there about doing this scripted. The biggest issues I've seen is once you get the MOD downloaded it's compressed and you have to decompress it to copy it over to the MOD directory. I found this information with digging into it. Mod Check Info: https://surviv...
- Tue Oct 23, 2018 7:00 am
- Forum: Feature Requests
- Topic: Ability to update workshop items / mods
- Replies: 14
- Views: 52193
Re: Ability to update workshop items / mods
@Masher The games we run now are mostly the ARK / UE4 Engine type games. The way the tools I'm using today work are they check for the workshop updates and build a txt file to later compare to should they not be able to check steam they can read that file to see when the last mod update time was. If...