Search found 91 matches
- Thu Jun 22, 2017 8:28 am
- Forum: UGCC Support
- Topic: Process Monitoring time
- Replies: 4
- Views: 4512
Re: Process Monitoring time
Thanks Masher!
- Wed Jun 21, 2017 4:40 pm
- Forum: UGCC Support
- Topic: Process Monitoring time
- Replies: 4
- Views: 4512
Re: Process Monitoring time
Is there a file or somewhere I should look for the panel API info?
- Mon Jun 19, 2017 4:42 pm
- Forum: UGCC Support
- Topic: Ark Mod Updates
- Replies: 11
- Views: 15362
- Mon Jun 19, 2017 4:39 pm
- Forum: UGCC Support
- Topic: Ark Mod Updates
- Replies: 11
- Views: 15362
Re: Ark Mod Updates
Hey Masher more info on Mod update info: https://github.com/FezVrasta/ark-server-tools/issues/615 Looks like they are using the Steam Web API. isModUpdateAvailable(){ local modid="$1" local instmft="$(sed -n '/^\t"WorkshopItemsInstalled"$/,/^\t[}]$/{/^\t\t"'"${modi...
- Mon Jun 19, 2017 4:20 pm
- Forum: UGCC Support
- Topic: Process Monitoring time
- Replies: 4
- Views: 4512
Process Monitoring time
I noticed there is a time set here to restart a server but I had a question about how often does the panel check to see if the process is running? The reason I ask is that right now I'm running another manual process that will stop the server process when it finds a mod update and it then applies it...
- Mon Jun 19, 2017 4:16 pm
- Forum: UGCC Support
- Topic: Ark Mod Updates
- Replies: 11
- Views: 15362
Re: Ark Mod Updates
@masher - More info on how ASM does it's update checks. Seems to use the Steam Web API key. Not sure what is going on more under the covers with it but it doesn't have to scrap or download the mods this way it just uses an API check to look at versions or updates I'm guessing. Hope that helps. ASM u...
- Sat Jun 17, 2017 6:48 pm
- Forum: UGCC Support
- Topic: Ark Mod Updates
- Replies: 11
- Views: 15362
Re: Ark Mod Updates
Thanks Masher appreciate the efforts on that.
- Sat Jun 17, 2017 6:47 pm
- Forum: Server Templates
- Topic: Updated Rust Template for longer server start time
- Replies: 3
- Views: 11215
Re: Updated Rust Template for longer server start time
For whatever reason I was getting the error posted on Chum's updated config but when I manually set the max players to 1000 it doesn't try to do that start.
- Thu Jun 15, 2017 8:50 pm
- Forum: UGCC Support
- Topic: Rust Server will not start with panel but starts manually fine
- Replies: 8
- Views: 7198
Re: Rust Server will not start with panel but starts manually fine
Yeah it's in the monitoring tab. It's the one that should be set to 0 but for whatever reason in my install it causes the server to boot loop and start multiple instances. I set it to 1000 players which would never happen as I run a max of 250 and it works fine and doesn't attempt to start things. I...
- Tue Jun 13, 2017 9:55 pm
- Forum: UGCC Support
- Topic: Rust Server will not start with panel but starts manually fine
- Replies: 8
- Views: 7198
Re: Rust Server will not start with panel but starts manually fine
So look at that log got me thinking lets make that player count say 1000 - and guess what it worked...no more double starting....definitely a bug though because it should be able to be set to 0 and Rust not restart like that.
- Tue Jun 13, 2017 8:47 pm
- Forum: UGCC Support
- Topic: Rust Server will not start with panel but starts manually fine
- Replies: 8
- Views: 7198
Re: Rust Server will not start with panel but starts manually fine
6/13/2017 9:46:11 PM Rust Experimental - updated 05152017 - Windows (19) PvP Server 2 (4) system (0) monitor 0 Performing restart of server id: 19. It has been online for more than 0 minutes. 6/13/2017 9:46:11 PM Rust Experimental - updated 05152017 - Windows (19) PvP Server 2 (4) system (0) monitor...
- Fri Jun 09, 2017 11:48 am
- Forum: Server Templates
- Topic: Updated Rust Template for longer server start time
- Replies: 3
- Views: 11215
Re: Updated Rust Template for longer server start time
I'm having issues with the template. The panel tries to start the server again even though it's set to 8 minutes. It starts another process and tries to restart while the first is starting. Any ideas or tricks to get the panel to stop doing that? I tried to manually start the server fine but when us...
- Fri Jun 09, 2017 8:56 am
- Forum: UGCC Support
- Topic: Rust Server will not start with panel but starts manually fine
- Replies: 8
- Views: 7198
Rust Server will not start with panel but starts manually fine
I'm trying to setup a Rust server using the panel but it's not allowing the server to start before it tries to start another instance. I've setup manually as well as using the template that was updated due to the way the server starts now so it takes forever. I've disabled monitoring entirely and ev...
- Wed Jun 07, 2017 10:02 am
- Forum: UGCC Support
- Topic: Ark Mod Updates
- Replies: 11
- Views: 15362
Ark Mod Updates
Does anyone know how we can schedule Mods to update via steam? I know the panel gives lots of great extra tools but not sure how it should be setup. Right now the panel checks for updates for the servers and it updates via steam. Can this be done for workshop mod items etc..? Here is some info on ot...
- Sat May 06, 2017 9:56 am
- Forum: Feature Requests
- Topic: Ability to stay connected or adjust time out
- Replies: 0
- Views: 13986
Ability to stay connected or adjust time out
I keep my console up constantly and I wasn't sure if there is a way to stay logged in or to have a refresh option added so the page would refresh so you see stats of the servers etc... Right now I'm using an auto refresh extension for Chrome that keeps me logged in and refreshes but it would be nice...