mohaa server info
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mohaa server info
I have 3 mohaa servers running great.
The only problem, is it doesn't seem to be querying the server correctly. The Query port depends on the server port. So default server port 12203, should have query port 12300. I have that set.
For Server Type, if I choose General, it doesn't show anything under info on the home page. If I choose Quake 3 & Compatibles, I see (0/) no matter how many players are on.
Am I stuck with it like this, or is there a way to display the number of players on the server?
The only problem, is it doesn't seem to be querying the server correctly. The Query port depends on the server port. So default server port 12203, should have query port 12300. I have that set.
For Server Type, if I choose General, it doesn't show anything under info on the home page. If I choose Quake 3 & Compatibles, I see (0/) no matter how many players are on.
Am I stuck with it like this, or is there a way to display the number of players on the server?
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Re: mohaa server info
I'll look into adding query support for Mohaa.
Masher
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Re: mohaa server info
Try setting the game type to Unreal Tournament and let me know if the queries work.
Masher
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Re: mohaa server info
Disregard that, won't work. Will have an update here soon that will have mohaa query support.
Masher
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Re: mohaa server info
That would be awesome. Thanks Masher, and also thanks for going to all that extra work today getting me setup. I didn't realize my email was full. That's good to know, lol.
Thanks!
Thanks!
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Re: mohaa server info
Sure, no problem.
Masher
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Re: mohaa server info
Not sure if this would be helpful for any other game or not, but I had an idea.
With mohaa, the log file is overwritten everytime the server is restarted. With a .bat file, this could be fixed, however, .bat files won't work with the panel.
My thought is, to add an option to allow a 'server extra' program to start before the server.exe file runs. If it wouldn't be helpful for anyone else, or it would be too difficult, don't worry about it, but I thought I would suggest it.
Thanks!
With mohaa, the log file is overwritten everytime the server is restarted. With a .bat file, this could be fixed, however, .bat files won't work with the panel.
My thought is, to add an option to allow a 'server extra' program to start before the server.exe file runs. If it wouldn't be helpful for anyone else, or it would be too difficult, don't worry about it, but I thought I would suggest it.
Thanks!
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Re: mohaa server info
That's an excellent idea. Will looking into implementing it.
If mohaa has an option for specifying the name of a file to log to, you can use the %DATE% and/or %TIME% strings in the commandline arguments and ugcc will replace the string with the current date/time.
If mohaa has an option for specifying the name of a file to log to, you can use the %DATE% and/or %TIME% strings in the commandline arguments and ugcc will replace the string with the current date/time.
Masher
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Re: mohaa server info
unfortunately not. It always saves it as qconsole.log. I made a .bat file that will do just that though.
Code: Select all
cd main
set mydate=%date:~4,2%-%date:~7,2%-%date:~10,4%
set mytime=%TIME:~0,2%-%TIME:~3,2%-%TIME:~6,2%
copy qconsole.log logs\%mydate%-%mytime%.log
echo done
exit
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Re: mohaa server info
Here's 1.44, consider it a beta for now. Added medal of honor query support.
EzUGCC: http://redirect.brainless.us/ugcc/1.44/EzUGCC2.exe
Manual pkg: http://redirect.brainless.us/ugcc/1.44/Deploy.zip
EzUGCC: http://redirect.brainless.us/ugcc/1.44/EzUGCC2.exe
Manual pkg: http://redirect.brainless.us/ugcc/1.44/Deploy.zip
Masher
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Re: mohaa server info
Released official 1.44, that allows you to run a program/batch file before starting the game server.
viewtopic.php?f=2&t=576
viewtopic.php?f=2&t=576
Masher
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Please do not PM me unless asked to! We are a small company. If you have an issue or question it would be best to post it in the forums where it can help others in the future.
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