game request

Want a new feature, we want to know about it. Any and all suggestions are welcomed.
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island55
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Joined: Mon Jun 20, 2011 8:07 pm

game request

Post by island55 »

modern warfare 3
and
killing floor
Masher
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Re: game request

Post by Masher »

Killing floor should work with ut2004 (or unreal2).

MW3--need to test, but I think will work with source query.
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linhc
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Re: game request

Post by linhc »

MW3 works OK with source mode.
I can start server and it querys ok, but I have trouble to bind MW3 to wanted IP on server. It binds by default to my internal network card and IP, no other servers do that. But I don´t think its the UGCC fault cause it does the same from shortcut.
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Re: game request

Post by Masher »

I don't think there is any option for the mw3 dedi server to tell it what IP to bind to yet.
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island55
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Joined: Mon Jun 20, 2011 8:07 pm

Re: game request

Post by island55 »

linhc wrote:MW3 works OK with source mode.
I can start server and it querys ok, but I have trouble to bind MW3 to wanted IP on server. It binds by default to my internal network card and IP, no other servers do that. But I don´t think its the UGCC fault cause it does the same from shortcut.
add this to your command line

+set net_ip 1.1.1.1

works for me
island55
Posts: 16
Joined: Mon Jun 20, 2011 8:07 pm

Re: game request

Post by island55 »

Masher wrote:Killing floor should work with ut2004 (or unreal2).

MW3--need to test, but I think will work with source query.

ive tried all the Unreal game types for Killing Floor and it works, it starts the server and such but it doesnt ever update with the map its on or player count
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Re: game request

Post by Masher »

The query port is gameport +1 (7708 if you use the default port).
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linhc
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Re: game request

Post by linhc »

The net_ip command is on MW3´s Bug list, so just have to wait for an update.
The query port is 27017 and I use general Source mode. have ty update and try that, saw you added support for MW3 in last release.
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Re: game request

Post by Masher »

MW3 and Killing Floor support was added in the update we just released. Thanks!
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