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SourceRSC replacing files in gameserver.

Posted: Sun Feb 28, 2016 1:50 am
by jzservices
I have recently updated to the newest version of SourceRSC 2.04

Running in CSGO mode... the application removes my original file in the gameserver with the bz2 file (local) as well as uploading the bz2 file to the webserver (ftp).

Program is running with same ini file as before. I had compared the sample linux ini file with my configured ini file and cannot find any new options to disable this. Please advise or allow a method to remove this feature.

I have hundreds of materials/models that need to be precached/loaded by the game and it cannot find the files if they are being renamed. I would like to upgrade because I think the newer version has a higher compression level allowing me to save space on my webserver.

Re: SourceRSC replacing files in gameserver.

Posted: Sun Feb 28, 2016 9:51 am
by Masher
Ok looking into this. Can you send me your .ini; remove any ftp passwords. Email address is listed at http://www.brainless.us/contact.aspx

Re: SourceRSC replacing files in gameserver.

Posted: Sun Feb 28, 2016 11:35 am
by jzservices
The ini file has been sent and I have also attached two screenshots with before and after the code has been run so you can see the results of the application where it replaces the files. I have downloaded the bz2 files off the game server and they are compressed versions of the files (not just renamed files)

Thanks :D

Re: SourceRSC replacing files in gameserver.

Posted: Sun Feb 28, 2016 4:36 pm
by Masher
Released version 2.05 that should fix this. Grab it in the downloads area. Sorry for the hassle.

http://www.brainless.us/downloadcategor ... SourceRSC)

Re: SourceRSC replacing files in gameserver.

Posted: Sun Feb 28, 2016 6:30 pm
by jzservices
Awesome, working perfect now! Thank you for all your help and supporting the application you created. Also I am impressed with the turnaround time of responding to my post. :D

Re: SourceRSC replacing files in gameserver.

Posted: Sun Feb 28, 2016 7:05 pm
by Masher
No problem. Glad it's working again! :D